Gaming & Education 2013
As we face a troublesome situation within the educational system, with widening information and communication gaps, in and out of the classroom, a growing majority of young people are looking for answers in alternative spaces. The educationally oriented environments, including the digital ones, and the school context, are rapidly becoming uninteresting.
In order to keep the educational system relevant to kids, we need to understand their alternative, parallel learning environments. This report presents a snapshot of the significant place digital gaming occupies today, as an efficient learning alternative space for kids, providing new data about Israeli kids. We do not propose a solution, but we do offer a suggestion: Let us lower our guard against the negative effects of digital gaming, and try to understand its total impact, and especially its potential as a support to kids’ developmental needs. Hope the reader find this report surprising, inspiring and motivational to take action on your practices.
To see and download the full report – go here.